My aim is to flesh out one area of the huge map as much as possible and make it as playable as possible before starting on others. I have very deliberately taken a conservative approach.
Obviously CKII does not support drastically changing the map depending on the year, and the vast majority of source material relates to editions 1-3.5, so this is where the mod will be aimed. No invented characters unless they are absolutely necessary.ġst, 2nd and 3rd (and 3.5) editions of D&D kept the lore in check pretty well, but with 4th edition, Wizards kind of screwed the whole thing up, with parallel universes and all kinds of nonsense to justify a retcon that would allow huge changes to the map. The aim is to stay as true to the official material as possible. Everything considered canon is eligible for inclusion, provided it fits the CKII mechanics.
There are dozens of sourcebooks and probably hundreds of novels spanning almost 40 years, as well as hundreds of official lore posts from Wizards of the Coast (owners of the D&D franchise), and probably thousands of tidbits from Ed Greenwood and others on the Candlekeep forums. This mod aims to be a total conversion of Crusader Kings II to the land of Faerûn, just one of the continents on the Realms planet of Toril. It is the home of Drizzt Do'Urden, everyone's (ahem) favourite elf, and the likes of Minsc (go for the eyes, boo!) and the Sage of Shadowdale, Elminster Aumar. The Forgotten Realms began as a creation of Ed Greenwood before becoming a campaign setting for the Dungeons & Dragons tabletop RPG (you know, before you pesky kids got computers and World of Warcraft and such) and has been the setting for a huge number of video games, including Baldur's Gate, Icewind Dale and Neverwinter Nights as well as Neverwinter Online. Forgotten Kings A Forgotten Realms total conversion for Crusader Kings II What is this?